Twenty five years ago this week, Talos, Corey, and I first pushed pixels into icons of our favorite Star Wars, Star Trek, and cartoon characters and published them under the name Iconfactory (Icnfactory, actually). So much has happened since then, both with the company and the world in which we live, that it would be impossible to do it justice with a blog post.
Suffice it to say that we are humbled and gratified you have stuck with us over this many years, helping us not only survive, but thrive. We’ve grown by leaps and bounds, pushed billions of pixels, published dozens of apps and games, and had the good fortune of working alongside some of the most talented engineers, designers, and companies in the industry.
I’ll be honest, there have been times we didn’t think we were going to make it. But with hard work, teamwork, a little luck, and a lot of attention to detail, we’re still here doing what we love.
All because of you.
As I write this, the long-awaited sequel to one of our most beloved games, Frenzic, is sitting in Apple Arcade being downloaded by fans who have stood by us for a quarter of a century – as well as thousands of people who have never heard of our little company-that-could. How amazing is that?
We’d also like to give a special shout out to all those past team members who have gone on to bigger and better things but nonetheless helped us get where we are – David Lanham, Travis Zuker, Louie Mantia, and Tyler Anderson. Thanks gang!
If you had asked any of us if we’d still have the honor of doing the things we love and getting paid to do them 25 years later I don’t think any of us would have believed it. So for Corey, Talos, Dave, Craig, Anthony, Sean, Cheryl, Mindy, Kate, and myself, thank you for an amazing 25 years in your service.
We can’t wait to see what happens next!