The Breakroom
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Twitterrific 3.0.1 Brings Tap Shortcuts & Inline Links
July 22, 2010
We’re pleased to report that Twitterrific for iPad & iPhone has been updated to version 3.0.1 and includes a host of improvements all designed to make Twitterrific even easier to use. We encourage you to check out the entire list of changes, but in the meantime here are some of the highlights: Double-tap to reply […]
Twitterrific 3 for iPad & iPhone
June 24, 2010
We’re pleased to announce the release of the newly re-designed Twitterrific 3 for iPhone and iPod touch. This update to our award-winning Twitter client has been designed from the ground up with you in mind. Twitterrific is now easier to use than ever before and includes all of the great features iPad users have been […]
Two New Additions to Our Portfolio
June 8, 2010
While the majority of our visitors see the freeware and software releases we publish, fewer are aware of the work we do for our paying clients. We’re pleased two new entries have been added to our design portfolio today. The first is the user interface and icon design done for the award-winning board game turned […]
Filing a Flight Plan
May 20, 2010
When Twitter recently announced they were purchasing Atebits’ popular Twitter application, Tweetie, many critics wrote off all 3rd party apps, including Twitterrific. Well, we’re here to say that not only is Twitterrific alive and kicking, but it’s being actively developed with love by the Iconfactory. There are some exciting changes coming to the ‘Little Blue […]
Twitterrific 1.0.1 for iPad
April 21, 2010
We’re pleased to announce that Twitterrific for iPad has been updated to version 1.0.1 in the App Store and contains many important bug fixes and feature requests. Some of the noteworthy items include: Support for Instapaper via Settings app Audio notification control via Settings app Support for old style RTs – Forward to Followers Bug […]
Watch Out Cupertino
April 9, 2010
November 2008. Greensboro, North Carolina. The Iconfactory welcomes an enthusiastic new designer to the team. Louie Mantia joins us on the factory floor eager to jump in with both feet as we are ramping up our iPhone game development efforts. April 2010. Louie prepares for the next phase in what will undoubtedly be an illustrious […]