The Breakroom
Category: Development
Thinking Outside the Box with MuseBox
July 16, 2024
Sometimes a design project can hit a roadblock and stall out – a point where for some reason it becomes difficult to leap over a certain potential solution in order to arrive at an even better one. Brushed Pixel came to us for help with this very situation. They had developed a solid starting point […]
Developers, Developers, Develop!
January 12, 2024
Two of our most popular developer tools were updated this week. It’s not just our website that’s getting the love! xScope Our primary focus with xScope version 4.7 was to update the screen recording code. Alerts in the Sonoma beta gave us pause and we noticed an increase in crashes with the older APIs. There […]
Happy Anniversary, xScope!
November 14, 2023
Twenty years ago today, we released a new product. To say that product has been a success would be an understatement. It’s been an essential part of a workflow for tens of thousands of folks. It’s also an app that has evolved with our desktop environments over the years: it predates responsive web design, Retina […]
Announcing Linea Sketch 4.3
November 7, 2023
The latest update to Linea Sketch is now available! From textures to thumbnail cropping, version 4.3 is packed with clever new features to make sketching on your iPad easier and more fun than ever. Textures Have Never Been Easier We’ve created a variety of pre-defined seamless textures to let you quickly add visual interest and […]
Wallaroo: A Journey from iOS to macOS (Part 3)
March 24, 2023
Another day, another set of revelations. We’ve almost reached our destination, so let’s get going! Tooling Problems SwiftUI and the cross-platform frameworks you will be using are either: A new thing with bugs and rough edges — and quickly evolving. An old thing with decades of legacy — and unlikely to change. You will have […]
Wallaroo: A Journey from iOS to macOS (Part 2)
March 23, 2023
It’s day two of our epic journey from iOS to macOS. Let’s get started with everyone’s favorite topic. Ugly Code In every app, there’s code you hate writing, but do it anyway. Shipping is better than perfection! Here are our less-than-proud moments in Wallaroo for the Mac: Handling URLs SwiftUI’s default mechanism for handling URLs […]
Wallaroo: A Journey from iOS to macOS (Part 1)
March 22, 2023
Last September we released a completely new app that makes getting wallpapers on your devices a breeze. Wallaroo was written entirely in SwiftUI. We learned a lot writing it and Sean Heber spent five days covering the highlights. But this initial release was only available on iOS. From the get go, we had planned on […]
Masto-do or Masto-don’t?
January 27, 2023
Let’s just say that January 12th was expected, yet still surprising. We knew the cutting and slashing at Twitter would affect us at some point, but how we’d get eviscerated was an unknown. Many other people saw it was coming as reality began to sink in at the end of October. We’ve been asked, countless […]