The Breakroom
Category: Development
Wallaroo and SwiftUI (2 of 5)
September 20, 2022
At the end of the previous post of this series, Gedeon had just suggested that we add a parallax effect while scrolling through Wallaroo‘s gallery view. There’s nothing inherently complicated about parallax – it’s just moving a background layer at a different rate from the foreground. The real question was how the heck I was […]
Wallaroo and SwiftUI (1 of 5)
September 19, 2022
The Iconfactory has been releasing beautiful wallpapers on Patreon for years. Our latest app, Wallaroo, was built to make the process of browsing and using these hundreds of wallpapers more fun and convenient for everyone. Wallaroo is the first app we’ve built entirely with SwiftUI, so in this series of more technical posts, I want […]
Frenzic: Overtime – The Long Wait Is Over
July 7, 2021
Last month’s announcement was a long time coming. Frenzic on macOS was introduced 14 years ago. For players on iOS, it was a mere 13 year wait. Our First Wait The long delay shouldn’t have come as too much of a surprise: the development history of Frenzic is full of waiting for the right moment. […]
Making Music for Robots
June 28, 2021
Frenzic: Overtime is the fast-paced sequel to the original game which first debuted thirteen years ago. Everything about this new title has been propelled far beyond the original – including the soundtrack music which is streaming now on Apple Music and Spotify. When I created the original music for Frenzic, I’d been a casual GarageBand […]
Frenzic: Overtime – Coming Soon to Apple Arcade
April 2, 2021
Today we’re pleased to announce that Frenzic: Overtime is coming soon to Apple Arcade. This new game combines fast-paced and engaging play with stunning visuals and sound. It’s an arcade style puzzler that players can easily pick up and enjoy for a few minutes or even hours. We’re thrilled Apple is giving us this opportunity […]
Tot – A New Kind of Accessibility
May 5, 2020
Today we’re happy to announce the release of Tot 1.0.5 for both iOS and macOS. If your eyes work well, there’s not a lot to get excited about. But folks with vision difficulties will have a wholly different outlook. The initial releases of Tot didn’t have great accessibility. We knew it needed improving, but experience […]
Year In Review for 2019
December 19, 2019
As we once again close out the year, and decade, here at the Iconfactory, we’d like to reflect back on all our accomplishments and look forward to the next year. Our 23rd year in business was a mix of familiar favorites and exciting new ground, as we laid foundations for making a sustainable business in […]
The Swipe Stuff
December 13, 2019
For many years, Twitterrific on iOS used a relatively simple custom presentation for modal popup views such as conversation threads and profiles. With the release of iOS 13, Apple changed the design of standard modal popup views to have a more card-like appearance and behavior. With this change, our custom popups still worked, but they […]