The Breakroom
Category: Development
Frenzic: Overtime – The Long Wait Is Over
July 7, 2021
Last month’s announcement was a long time coming. Frenzic on macOS was introduced 14 years ago. For players on iOS, it was a mere 13 year wait. Our First Wait The long delay shouldn’t have come as too much of a surprise: the development history of Frenzic is full of waiting for the right moment. […]
Making Music for Robots
June 28, 2021
Frenzic: Overtime is the fast-paced sequel to the original game which first debuted thirteen years ago. Everything about this new title has been propelled far beyond the original – including the soundtrack music which is streaming now on Apple Music and Spotify. When I created the original music for Frenzic, I’d been a casual GarageBand […]
Frenzic: Overtime – Coming Soon to Apple Arcade
April 2, 2021
Today we’re pleased to announce that Frenzic: Overtime is coming soon to Apple Arcade. This new game combines fast-paced and engaging play with stunning visuals and sound. It’s an arcade style puzzler that players can easily pick up and enjoy for a few minutes or even hours. We’re thrilled Apple is giving us this opportunity […]
Tot – A New Kind of Accessibility
May 5, 2020
Today we’re happy to announce the release of Tot 1.0.5 for both iOS and macOS. If your eyes work well, there’s not a lot to get excited about. But folks with vision difficulties will have a wholly different outlook. The initial releases of Tot didn’t have great accessibility. We knew it needed improving, but experience […]
Year In Review for 2019
December 19, 2019
As we once again close out the year, and decade, here at the Iconfactory, we’d like to reflect back on all our accomplishments and look forward to the next year. Our 23rd year in business was a mix of familiar favorites and exciting new ground, as we laid foundations for making a sustainable business in […]
The Swipe Stuff
December 13, 2019
For many years, Twitterrific on iOS used a relatively simple custom presentation for modal popup views such as conversation threads and profiles. With the release of iOS 13, Apple changed the design of standard modal popup views to have a more card-like appearance and behavior. With this change, our custom popups still worked, but they […]
The Curious Case of the Core Data Crash
August 26, 2019
For several years, Twitterrific has been plagued by Core Data crash reports that I haven’t been able to figure out. It was so bad that nearly all of Twitterrific’s reports were from this framework. I knew I was doing something wrong, but didn’t know how to fix a problem I couldn’t reproduce. After lots of […]