The Breakroom

Satin, Harmony and Radiant EPS Stock Sets Released

August 24, 2006

By Webmaster

Stockicons.com has released all-new sets of EPS stock icons based on three of our most popular families – Satin, Harmony and Radiant Basic. The Basic collections available at Stockicons.com contain 80 metaphors common to user interface design. Concepts such as email, networking, printing as well as common navigation controls are all covered in these sets created for maximum design flexibility. We are pleased to introduce the Basic collections from these extremely popular styles as scaleable EPS files for use in large format, print and web applications. Each collection introduced today is available for $249 in electronic delivery format.

Our Top 5 Adobe Illustrator CS Pet Peeves

August 23, 2006

By Webmaster

Having recently made the switch from Freehand, the workers are slowly learning to love Illustrator while coming to terms with some of its limitations. So in an effort to improve our creation tool of choice, we want to give a shout to the talented folks at Adobe with a list of five things in Illustrator CS that are keeping us up at night. If anyone can offer workarounds for any of the items here, please drop us a line, we would love to hear about them.

5) Inflexible Radial Fills – Coming from Freehand, we were spoiled with radial fills that were completely customizable. Artists could adjust the fill to make it elliptical, change its radius, angle, origin and more quickly and easily. In Illustrator, without doing some serious workarounds, or using gradient meshes, you get circular radial fills… and that’s it. Although we love circles to death, we’d still like to be able to create ellipical or conical radial fills with ease.

4) Finicky Printing – We’re not quite sure what the problem is with printing in Illustrator, but sometimes we have the hardest time. We suspect it might have something to do with certain fonts and the art board, but to be honest, we’re just not sure. All we do know is that sometimes we just can’t get Illustrator to print, and that’s a problem.

3) Forgetful Clipping Masks – Illustrator’s clipping masks are cool once you get the hang of them, although creating them takes more steps than Freehand’s old “Paste Inside” feature. The main problem is that if you take the time to set a stroke, fill, etc. on a shape and then turn that shape into a clipping mask, it would stand to reason that you want that clipping mask to retain its style settings. This isn’t the case however, and the extra steps it takes to re-set a mask’s style takes precious time and mouse clicks.

2) Lazy Multiple-Window Support – As our techniques evolve with ever growing icon sizes we appreciate the ability to view actual size pixel previews in a second window beside our “as-big-as-we-can-get-it” working window a la Photoshop. However it is extremely annoying to have to switch layers on and off again after reopening a file to get it back where it was when we closed it. It would be nice if Illustrator remembered that I want my 1200% window with the grid, my 100% window with no background layer and my 25% window with just the background layer. Oh, and can we please fix the rendering artifacts?

And the top thing about Illustrator that we think needs improving…

1) Selecting Stuff – Without question, the thing that slows our productivity down the most when creating in Illustrator is the simple action of selecting stuff. Even Illustrator veterans like our own David Lanham sometimes have trouble clicking and moving points or determining when to use the “Selection Tool” and when to use the “Direct Selection Tool”.

Want to select and move a single point? Well that involves a minimum of two to three mouse clicks, not a single one like in Freehand. We cannot tell you how many times we’ve had to “Undo” an unintentional move because what we thought was about to happen turned out not to be the case. Some Illustrator users have learned to live with these extra steps and just accept the need to shift-select a point before you really select it. We say, “Come on Adobe! We can do better!”. Just by changing the Direct Selection tool so that we can 1) Click the shape to select it and 2) Click and drag a point would go a long way to helping us get rid of those sleepless nights.

So what do you think? Are you feeling the workers pain or do you agree with that Jedi Master who said “You must unlearn what you have learned!”. Or perhaps you might even have your own additions to the list! Take a minute or two to drop us a line and let us know.

Digg It!

Zim Will Not Be Denied!

August 22, 2006

By Webmaster

We knew you loved Invader Zim, but we didn’t know how much until last week’s release of Mindy’s desktop pictures based on the cult cartoon. Due to the flood of positive responses, Mindy has whipped up two more ultra-cool images for your Mac or PC desktop for this week’s release. ‘The Tallest’ is based on the two leaders of Zim’s Empire who share royal ruling duties. They stare down at him in disgust in this clever image that is sure to give your desktop a fun, but spooky make over. The second desktop is a fun, simple tribute to the show itself in the form of the Irken Empire logo and is something that any fan will love. We hope you enjoy these Zim desktops and keep that feedback coming!

Workers to Guest Judge ‘My Dream App’

August 21, 2006

By Webmaster

Ever had a great idea for a piece of software but didn’t know anybody in the industry that could build it? Well, thanks to Phill Ryu and a talented team of developers he’s put together, you may now have your chance. Today marks the launch of the My Dream App competition where people submit their ideas for shareware applications and the best 3 ideas become actual, working software.

A panel of judges will narrow the hundreds of ideas submitted down to the 24 most workable, and from there the general public will vote for their three favorites. We are pleased to announce that Gedeon Maheux and David Lanham have been invited to sit on the panel of judges along with Mac legends Steve Wozniak, Guy Kawasaki and best-selling author David Pogue, among others.

This “American Idol” of software promises to be a new and fresh approach to application development and we’re pleased to be able to contribute, even if only in a small way, to its success. Visit the official site for complete contest rules, submit ideas or for more information about the fantastic prize list including slews of iPods, Mac Minis and even MacBooks. Stay tuned folks!

WWDC and Beyond

August 16, 2006

By Webmaster

Preview

As we recover from an exciting week at WWDC, it seems like a good time to recap what happened during our time in San Francisco.

Of course, it was great to meet up with our wonderful clients. And we really enjoyed meeting new people and putting faces to our online friends. (Congratulations again to the ADA winners!)

An unexpected surprise was to hear in person how much people like the redesign and animations.
Thanks everyone!

One thing that always happens after WWDC: you begin to think about the future. This year, a lot of those thoughts have a huge impact on the icon and interface design community. Now is a good time for us to give some advice.

(As we are under NDA with Apple and other companies, we can’t offer concrete reasons for these opinions, but we assure you that they are well founded.)

For the past few years, we have been anticipating the need for larger and larger graphics in user interfaces. This need is driven by displays with higher densities—in a few years time, our current 100 dpi displays will seem as quaint as a 640×480 VGA display. Simply put, an icon with 128×128 pixels isn’t going to be big enough in this new world of high resolution displays.

One way that we have been “future-proofing” our own work is by designing on a canvas that is larger than the client’s requirements. A good rule of thumb is to work on a canvas that is somewhere between 2x and 8x of the requested size. This goes for application and document icons, toolbars and other media embedded into the application (such as about box graphics.)

A critical part of this workflow is to do the primary design work with vector graphics. Vectors can be easily rasterized to any size. Once a design is complete and rasterized, we touch up the smaller resource sizes as necessary—a 16×16 icon that is generated from high resolution vectors will need more tweaking than a 128×128 icon.

This may seem like overkill, but we are sure that there will be a day when our clients ask for larger versions of the work we’ve done for them. By having source artwork at a larger size, we will be better able to serve these clients. We’ll certainly have to tweak the art and build new files, but this is much simpler (and cost effective) than creating all-new art from scratch.

Be aware that this move to larger graphics is already beginning to occur: the current Windows Vista beta supports 256×256 pixel icons on the desktop.

We will continue to update IconBuilder to support these new sizes and OS requirements. Our current plans are to release a new version with support for Leopard and Vista by the end of this year—giving developers and designers time to adjust their apps before the release of the OS on which they run.

So plan ahead, because the future is closer than you think!

Your Giant, Furry End Is Nigh!

August 15, 2006

By Webmaster

Preview

In his quirky and much-loved cartoon series from 2001, Invader Zim was always on the look-out for new and exciting ways to conquer earth and enslave humanity. For this week’s freeware release from artist Mindy Weaver, we’re talking about a 100 foot, lovable (but deadly) hamster named Peepi, mutated out of control and bent on cute but utter destruction! Such is the hilarious horror that is depicted in ‘Hamstergeddon’ in both widescreen and fullscreen desktop formats.

Along with Hamstergeddon, Mindy has also whipped up a second picture of Zim’s faithful sidekick, Gir, for your viewing pleasure. Despite low ratings and a swift cancellation on Nickelodeon, Invader Zim’s unique animation style and dark humor quickly gained it “cult” status. Fans like Mindy discovered it on DVD and we are pleased to introduce Zim’s sensibilities to your Mac and PC desktop.

“We live long and are celebrated poopers!”

August 11, 2006

By Webmaster

Of all the characters in Fox’s Futurama television series, Nibbler is without a doubt a fan favorite. Believed for a great deal of the series to be a simple, loveable pet, he is in fact a member of an ancient race of Nibblonians. His mission is to accompany and aid Fry in saving the entire universe when needed, and eat whole hams when the mood strikes. With the recent news of all new episodes of Futurama coming to Comedy Central, we thought it was a good time for a special desktop picture dedicated to his Highness. Here’s hoping we see much more of him and his super cuddly home world in the future!

Vinyl Database Stock Sets Released

August 10, 2006

By Webmaster

StockIcons.com has released a set of 52 add-on icons to extend the original Vinyl collection into the realm of data management. With icons covering concepts such as tables, scripts, records, and many others, this collection is an important addition for anyone needing icons dealing with these specialized topics. Vinyl Database is available as electronic downloads in both bitmap and EPS formats. The bitmap version for software and web developers is available for $179.00. The EPS version is perfect for print or large format projects and is available for $129.00.

Totally Awesome Dude!

August 8, 2006

By Webmaster

Preview

The senses heighten, your heart races and Queen’s ‘Radio Ga Ga’ pounds in your ears as you skillfully evade Blinky, gobble a power-pill and make him wish he was never formed. If you are a child of the 80’s then you know these feelings well and just might long for a return to the simple days of the video arcade.

Look no further! Arcade Daze from Foreman Gedeon Maheux will bring all the familiar sights and sounds of your favorite arcade games rushing back to your brain like Space Invaders on steroids. This set of icons available for the Mac, Win and as a Pixadex iContainer are based on actual sprites from your favorite video games. We’re sure that Arcade Daze will energize your desktop and make you want to horde quarters, so warp on over and check it out. Now if you’ll excuse us, we have to get back to saving humanity. Out of our way people!

Amora Assimilates iPulse

August 4, 2006

By Webmaster

David Lanham’s new system replacement icon set, Amora, has been an instant hit since the site launch earlier this week. Now comes word that the artist behind OzzDesign, Antonino Mingoia, has worked up a wonderful companion iPulse Jacket based on Amora and released it to the public. If you are not familar with iPulse, take a moment and check it out.

We encourage you to head on over to the MacThemes.net forums and download this cool new jacket for yourself and then head over to OzzDesign for more unique iPulse appearances. We’re not sure which is scarier… that Amora has a life of its own, or that its learning at an astonishing rate!